#pragma once
#include "Resource.h"

// CSetTextDialog dialog

class CSetTextDialog : public CDialog
{
	DECLARE_DYNAMIC(CSetTextDialog)

public:
	CSetTextDialog(CWnd* pParent = NULL);   // standard constructor
	virtual ~CSetTextDialog();

// Dialog Data
	enum { IDD = IDD_DLG_SET_TEXT };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
public:
	CString m_strText;
	afx_msg void OnBnClickedOk();
};
